Pretty standard stuff, but what makes Grave interesting to play are his special abilities. ![]() Grave has several abilities at his disposal: a pair of pistols, a charged shot, a big coffin to swing around for various three-hit combos, Demolition Shots (special abilities that cost charges you build up by dealing damage), the ability to reflect certain projectiles, a dodge, and a jump. The action is really what you’re here for, and Gungrave G.O.R.E does more or less deliver on that. G.O.R.E’s story is only there to give you a reason to travel the world, meet new people, and kill them. They are coming from all sides!” or “There’s the exit,” which gets old pretty fast. In missions, you’ll mostly just have Quartz guiding you from point A to point B with a lot of recycled and unhelpful dialogue like “Grave. Almost all of G.O.R.E’s story is delivered in cutscenes. ![]() It doesn’t help that the voice acting is also all over the place and the translation is pretty hit or miss – there are noticeable grammar errors in the written text and weird turns of phrase that don’t sound natural in English. ![]() Grave is silent as his namesake (he has less than five lines in the entire game, none more than four words long), and the other characters are mostly there to deliver exposition. Things escalate from there, of course, but Gungrave G.O.R.E’s plot and characters are never strong enough to provoke more than passing interest in what’s going on.
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